top of page

Experience & Projects

Andresen Digital

Jr. 3D Generalist

2022 - Present

Focusing on Lighting and Compositing in 3D team by using Maya, Nuke, and V-Ray as the render engine.

Studio X, VFX Compositing Teams

Studio X, Lookdev, Lighting & FX Teams

Texture Artist

2021

Focused on the Look development of Characters by using Mudbox, Substance Painter, Maya and Arnold. Worked on painting textures for skin and clothes, and hair grooming.

Compositor

2021

Focused on Composting by using Nuke and Maya. Served as a lead in one of the projects, and completed an emergency shot within two weeks to match the deadline.

Proj. Collection

Texture & Lighting Artist

2021 - 2022

Developed a furry character by using XGen, and created 4 different lighting environments from concept arts to final compositing, besides modeling. Worked on Maya and Substance Painter, and Nuke.

Proj. Survival + Game

Texture Artist

2021 - Present

Createing textures for stylized characters using Substance Painter and ToonShader in Maya.

Education & Skills

Master of Fine Art in

Animation & Visual Effects

Academy of Art University  
2019 - 2022
San Francisco, CA

             Skills

Character LookDev

Hard-surface LookDev

Feature Lighting

Bachelor of Science in

Human Geography and Urban-Rural Planning

Fuzhou University         
2014 - 2018
Fuzhou, China

             Tools

Autodesk Maya

Substance 3D Painter

Foundry Nuke

Unreal Engine 5

Adobe Photoshop

Autodesk Mudbox

Arnold

V-Ray

bottom of page