Experience & Projects
Andresen Digital
Jr. 3D Generalist
2022 - Present
Focusing on Lighting and Compositing in 3D team by using Maya, Nuke, and V-Ray as the render engine.
Studio X, VFX Compositing Teams
Studio X, Lookdev, Lighting & FX Teams
Texture Artist
2021
Focused on the Look development of Characters by using Mudbox, Substance Painter, Maya and Arnold. Worked on painting textures for skin and clothes, and hair grooming.
Compositor
2021
Focused on Composting by using Nuke and Maya. Served as a lead in one of the projects, and completed an emergency shot within two weeks to match the deadline.
Proj. Collection
Texture & Lighting Artist
2021 - 2022
Developed a furry character by using XGen, and created 4 different lighting environments from concept arts to final compositing, besides modeling. Worked on Maya and Substance Painter, and Nuke.
Proj. Survival + Game
Texture Artist
2021 - Present
Createing textures for stylized characters using Substance Painter and ToonShader in Maya.
Education & Skills
Master of Fine Art in
Animation & Visual Effects
Academy of Art University Â
2019 - 2022
San Francisco, CA
Skills
Character LookDev
Hard-surface LookDev
Feature Lighting
Bachelor of Science in
Human Geography and Urban-Rural Planning
Fuzhou University
2014 - 2018
Fuzhou, China
Tools
Autodesk Maya
Substance 3D Painter
Foundry Nuke
Unreal Engine 5
Adobe Photoshop
Autodesk Mudbox
Arnold
V-Ray